UX Project

Share it

A mobile application project aimed at facilitating the exchange and sharing of items at no cost.

As a user experience designer, my objective is to establish a secure platform where individuals seeking to exchange or share possessions can do so freely.

Phase 1 - Needs Analysis

Problem to explore: As humans, we have an abundance of possessions.

Initially, I identified five areas for development:

  1. What is the level of awareness among individuals regarding less waste, the sharing economy, and similar concepts?
  2. How do individuals utilise the offered technology?
  3. What methods do individuals employ to share their belongings with others?
  4. What drives their motivations?

5. What are their primary challenges and habits?

During my desk research, I conducted preliminary data collection to assess the scale and trends of the problem in Poland. This information facilitated the selection of individuals for in-depth interviews. Subsequently, I developed a screener questionnaire and shared it through social media groups or utilised the snowball method to identify potential respondents.

In-depth interviews were conducted with the respondents, who were asked approximately 60 questions across similar apps. Additionally, when the respondents utilised swap-things applications, their interactions with these applications were observed.

All collected data was recorded and thoroughly analysed, enabling me to derive insights for subsequent phases. Based on this analysis, I created two personas:

  1. Magda: A female individual who collects diverse items but is willing to share them with others. She is committed to minimising waste.
  2. Lukasz: A male young adult who is technologically proficient. The economy holds significant importance for him regarding his possessions.
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Phase 2 - Strategy

To gain a comprehensive understanding of the processes involved in acquiring and sharing no longer needed by them things, I developed Experience Journey Maps that outline the stages users encounter, the activities they engage in, and the emotions they experience.

Having acquired this comprehensive information, I commenced the development of the value proposition using the Value Proposition Canvas. This tool enabled me to clearly define how I can address the future needs and pain points of my target audience.

Additionally, I conducted a competitive analysis and benchmarking study, not only within the share-it app category but also across various other solutions that possess features that I believe could be integrated into our mobile application. Among these notable examples are Facebook, Amazon, Vinted, and Tinder.

I defined the Minimum Viable Product (MVP) features and key performance indicators (KPIs) to facilitate the evaluation of the app’s progress.

My guiding principle for this process was to create a product that fosters a sense of community among internet users who are overwhelmed by the abundance of their belongings. The primary objective of the product was to address the most significant challenges and frustrations experienced by users while utilising similar solutions offered by other companies.

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Phase 3 - Modelling

To further explore the diverse contexts of usage, I developed user scenarios. These scenarios guided the creation of user flow diagrams, which clarified the specific steps users may take to accomplish their objectives. Subsequently, upon completing the user flows, I employed the paper prototyping method to visualise the transitions between various screens.

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Phase 4 - Prototyping

Throughout each iteration of the project, I gained valuable insights that ultimately guided the formulation of crucial project decisions:

  1. Introducing our platform to new users in a user-friendly and intuitive manner.
  2. Cultivating an informed community.
  3. Defining the essential features of our application.
  4. Developing an intuitive navigation system.
  5. Identifying the most impactful interactions we wish to implement.
  6. Implementing our design system effectively.

The application prototype was meticulously designed using Axure RP. Our team adhered to our established design system, ensuring consistency throughout the design process. All designs were executed in a grayscale palette, with a single dominant colour highlighting the primary actions, buttons, and information.

To enhance our understanding of the user experience, I conducted usability tests on the prototyped application utilising the Loop11 tool. These tests provided valuable feedback, enabling us to identify areas for improvement and refine our approach for future iterations.

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